Neal's Last Words
by Byron "Neal" Massey
Resifting Corporate R&D
Gridlock II approaches.
I was entering the decks from my "Data Sifting for Victory"
column into Ken Hudson's beta version of NetNetrunner when I realized
I had made an error (since corrected) in my Corporation. Since no
reader caught on, I will not go into detail. Ahem. But I did decide
to try a slightly different direction in version 2.0.
The cards are mostly the same but there's a significant change
in plan: No Tag and Bag. I decided to try to win at all costs, which
means more fast advancement, more bits and more program trashing.
I'll let you decide which Corporation is more powerful.
I'll recap the Gridlock II deck construction format here:
* Voters who subscribe to the Netrunner electronic mailing list
selected 75 cards for each side.
* The top 90 cards were selected for each side as a "pool"
that players must use to construct their decks.
* Only one copy of any of these cards is allowed in a deck.
Here's the list of Corporation cards again:
Agendas (22)
Corporate Coup
Corporate Downsizing
Corporate Retreat
Corporate War
Data Fort Reclamation
Detroit Police Contract
Employee Empowerment
Fetal AI
Hostile Takeover
Ice Transmutation
Main Office Relocation
Marine Arcology
Marked Accounts
Netwatch Operations Office
On-Call Solo Team
Political Coup
Priority Requisition
Project Babylon
Project Zurich
Subsidiary Branch
Tycho Extension
Viral Breeding Ground
Upgrades (9)
Antiquated Interface Routines
Bizarre Encryption Scheme
Crystal Palace Station Grid
Dr.Dreff
Jenny Jett
Namatoki Plaza
Olivia Salazar
Red Herrings
Rio de Janeiro City Grid
ICE (27)
Crystal Wall
Data Wall
Data Wall 2.0
Fire Wall
Rock is Strong
Snowbank
Walking Wall
Wall of Static
Ball and Chain
Filter
Keeper
Mazer
Misleading Access Menus
Nerve Labyrinth
Quandary
Scramble
Sleeper
Banpei
Bolter Cluster
Cerberus
Cinderella
Homewrecker
Neural Blade
PI in the Face
Sentinels Prime
Shock.r
TKO 2.0
Nodes (17)
BBS Whispering Campaign
Brain Dance Campaign
Chicago Branch
Department of Truth Enhancement
Experimental AI
Holovid Campaign
Information Laundering
Remote Facility
Rescheduler
Rockerboy Promotion
Setup!
Siren
South African Mining Corporation
TRAP!
Vacant Soulkiller
Vapor Ops
Virus Test Site
Operations (15)
Accounts Receivable
Chance Observation
Day Shift
Edgerunner , Inc., Temps
Efficiency Experts
Management Shake-Up
Night Shift
Off-Site Backups
Planning Consultants
Project Consultants
Punitive Counterstrike
Scorched Earth
Systematic Layoffs
Trojan Horse
Urban Renewal
This is version 2.0 of Neal's Gridlock Weekend II Corporation:
ICE (17) Nodes (9) Operations (8) Agendas (9) Upgrades (2)
ICE (17):
Crystal Wall
Data Wall
Data Wall 2.0
Wall of Static
Filter
Nerve Labyrinth
Quandary
Scramble
Sleeper
Banpei
Bolter Cluster
Cinderella
Homewrecker
PI in the Face
Sentinels Prime
Shock.r
TKO 2.0
Again, I've left out all the big Walls and Code gates. Cyfermaster
and Rammng Piston are too effective. It's not worth paying 6 bits
for Rock is Strong when it can be broken for 2 or 3 bits. There
aren't enough multi-sub Walls and Code Gates in Gridlock II.
I used all the Sentries but Neural Blade and Cerberus. Cerberus
is too expensive for this plan and many runners will accept Neural
Blade's Net damage; it doesn't end the run. Bolter Cluster is harder
to ignore, although most of the Net damage will be prevented by
the Shield programs (all of them are available in Gridlock II).
Bits (13):
Accounts Receivable
BBS Whispering Campaign
Corporate Downsizing
Corporate War
Department of Truth Enhancement
Efficiency Experts
Hostile Takeover
Information Laundering
Marine Arcology
Night Shift
Political Coup
Project Zurich
Rockerboy Promotion
South Africa Mining Corp
I used every cash card except Braindance Campaign and Holovid Campaign.
Braindance is great if you already have a lot of bits, and a waste
of an installation action if you draw it early. Holovid Campaign
is just too slow to make sense.
Ambush and Access (7):
Experimental AI
Namatoki Plaza
Project Babylon
Viral Breeding Ground
Day Shift
Employee Empowerment
Off-Site Backups
The Runner cannot effectively protect programs with these cards.
Microtech Backup Drive, Forgotten Backup Chip, Gideon's Pawnshop,
and Junkyard BBS are the only options. If you can get a Runner to
smack into your Experimental AI or Viral Breeding ground, you will
probably win the game. It takes too long to retrieve a breaker suite
and reinstall it, not to mention the expense.
The Namatoki Plaza works nicely with Experimental AI and Viral
Breeding Ground. Project Babylon was included specifically to match
these two ambushes, but it can also be easily scored with its difficulty
of 3. Any of the other agenda work nearly as well. The Plaza is
also a nice for the fast advnacement nodes: Vapor Ops, Chicago Branch
and Remote Facility.
Information Laundering, South African Mining Corporation, and Department
of Truth Enhancement are also natural matches with Namtoki Plaza
and an ambush. Net and brain damage amubushes were omitted because
of the previously-mentioned Runner shields.
Advancement (7):
Bizarre Encryption Scheme
Chicago Branch
Management Shake-Up
Project Consultants
Remote Facility
Systematic Layoffs
Vapor Ops
The cheese factory has expanded from my last version with Vapor
Ops. Al Davis, CEO of the Oakland Raiders NFL franchise, said it
best:
"Just win, baby!"
The rezzing upgrades were bad. Jenny Jett, Olivia Salazar, and
Dr. Dreff work best with big, damaging ICE. With only one copy of
Cerberus (the only ICE that really fills the bill), and two Proteus
"payback" ICE, these upgrades are pointless.
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