Neal's Last Words
by Byron "Neal" Massey
Data Sifting for Victory
Gridlock Weekend II is upon us. On February 27, the Top Runners'
Conference begins a weekend full of Netrunner tournaments held simultaneously
around the globe. There is already a substantial list of tournaments,
and more will be added as the event approaches.
The format for this tournament is limited. Voters who subscribe
to the Netrunner electronic mailing list selected 75 cards for each
side. The balloting rules were complicated, and generated a lot
of controversy in the discussion list at the Floating Runner BBS.
When the votes were counted, 90 cards were selected for each side
as a "pool" that players must use to construct their decks.
The other restriction was that each card could only be used once
in a deck. This form of tournament is called "Highlander",
from the movie of the same name, whose slogan was "There can
be only one." They were talking about omniscent immortals,
but we're talking about any specific card in your stack or R&D.
My overall impression, when looking the cards over, was that many
players would use very similar decks. I'd like to hear from people
who used at least 10 cards I left out, on either side. That assumes
that your stack is close to 45 cards and your R&D is 45 cards.
Here's the list of cards for each side.
Runner:
Icebreakers (24)
Corrosion
Dwarf
Hammer
Jackhammer
Piledriver
Rammin g Piston
Worm
Codecracker
Cyfermaster
Raffles
Skeleton Passkeys
Tinweasel
Wizard's Book
Big Frackin' Gun
Black Dahlia
Codeslinger
Looney Goon
Raptor
Redecorator
Shaka
Wildcard
Blink
Dropp
Krash
Hardware (10)
Armored Fridge
HQ Interface
Militech MRAM Chip
Microtech Backup Drive
MRAM Chip
Nasuko Cycle
R&D Interface
Tycho Mem Chip
WuTec h Mem Chip
Zetatec h Mem Chip
Preps (22)
All- Nighter
Bodyweight Synthetic Blood
Custodia l Position
E dited Shipping Manifests
Executive Wiretaps
Forg otten Backup Chip
Gideon's Pawnshop
Hunt Club BBS
If You Want It Done Right...
Inside Job
Jack'n' Joe
Livewire's Contacts
Lucidrine Booster Drug
Mantis, Fixer-at-Large
Rush Hour
Score!
Security Code WORM Chip
Social Engineering
Stakeout
Temple Microde Outlet
Valupak Software Bundle
Weather-to-Finance Pipe
Programs (14)
Afreet
Baedeker's Netmap
Clown
Enterprise, Inc., Shields
Force Shield
Imp
Mouse
Newsgroup Filter
SeeYa
Shield
Shredder Uplink Protocol
Smarteye
Vewy Vewy Quiet
Zetatech Software Installer
Resources (20)
Access to Arasaka
Back Door to Hilliard
Broker
Corporate Ally
Crash Everett, Inventive Fixer
Databroker
Fall Guy
Junkyard BBS
Karl de Veres, Corporate Stooge
Loan from Chiba
N.E.T.O.
Restrictive Net Zoning
Rigged Investments
Short Term Contract
Silicon Saloon Franchise
Smith's Pawnshop
Streetware Distrbutor
Technician Lover
The Short Circuit
Wilson, Weeflerunner Apprentice
Corporation:
Agendas (22)
Corporate Coup
Corporate Downsizing
Corporate Retreat
Corporate War
Data Fort Reclamation
Detroit Police Contract
Employee Empowerment
Fetal AI
Hostile Takeover
Ice Transmutation
Main Office Relocation
Marine Arcology
Marked Accounts
Netwatch Operations Office
On-Call Solo Team
Political Coup
Priority Requisition
Project Babylon
Project Zurich
Subsidiary Branch
Tycho Extension
Viral Breeding Ground
Upgrades (9)
Antiquated Interface Routines
Bizarre Encryption Scheme
Crystal Palace Station Grid
Dr.Dreff
Jenny Jett
Namatoki Plaza
Olivia Salazar
Red Herrings
Rio de Janeiro City Grid
ICE (27)
Crystal Wall
Data Wall
Data Wall 2.0
Fire Wall
Rock is Strong
Snowbank
Walking Wall
Wall of Static
Ball and Chain
Filter
Keeper
Mazer
Misleading Access Menus
Nerve Labyrinth
Quandary
Scramble
Sleeper
Banpei
Bolter Cluster
Cerberus
Cinderella
Homewrecker
Neural Blade
PI in the Face
Sentinels Prime
Shock.r
TKO 2.0
Nodes (17)
BBS Whispering Campaign
Brain Dance Campaign
Chicago Branch
Department of Truth Enhancement
Experimental AI
Holovid Campaign
Information Laundering
Remote Facility
Rescheduler
Rockerboy Promotion
Setup!
Siren
South African Mining Corporation
TRAP!
Vacant Soulkiller
Vapor Ops
Virus Test Site
Operations (15)
Accounts Receivable
Chance Observation
Day Shift
Edgerunner , Inc., Temps
Efficiency Experts
Management Shake-Up
Night Shift
Off-Site Backups
Planning Consultants
Project Consultants
Punitive Counterstrike
Scorched Earth
Systematic Layoffs
Trojan Horse
Urban Renewal
And here are the decks I came up with:
Runner
Programs (10) Hardware (7) Preps (16) Resources (14)
Icebreakers (4):
Clown
Hammer
Redecorator
Wizard's Book
Sentry breakers were the hardest to pick. I went with Redecorator/Clown,
trying to match the Clown to my other breakers. The lack of specific
icebreakers like Flak or Dogcactcher took away a lot of the strategy
in selecting the best Sentry-breaking program.
Hammer/Clown breaks all the Walls for 3 bits or less, and Wizard's
Book/Clown pays 4 bits for Mazer and Ball and Chain, and 2 bits
for Keeper. Everthing else is free.
Bits (15):
Broker
Databroker
Edited Shipping Manifests
Inside Job
Karl deVeres, Corporate Stooge
Livewire's Contacts
Loan from Chiba
Lucidrine Booster Drug
Newsgroup Filter
Score!
Short-Term Contract
Social Engineering
Stakeout
Streetware Distrbutor
Zetatech Software Installer
I included just about every money card available. I left out Rigged
Investments because it's so slow, and it looks like I'll have plenty
of cash. The Silicon Saloon Franchise costs too much unless you
make nine single draws. Hopefully I won't. The Streetware Distributor
is marginal but if you are in the waiting stages of the game, it
can pay off. Use the Databroker and Loan from Chiba carefully. The
Loan payments, a tag death, and the loss of an agenda point are
serious drawbacks to these huge bit sources.
Detection (3):
Hunt Club BBS
Mouse
Technician Lover
Detection is necessary with the many ambushes in the card pool.
Runners will repeatedly be dismantled by the Experimental AI and
Viral Breeding Ground available to the Corp. Junkyard BBS is the
only solution in my stack. I left out Smarteye and SeeYa as too
weak and expensive, respectively.
MU and Hand Size (6):
Afreet
Imp
Militech MRAM Chip
MRAM Chip
WuTech Mem Chip
Zetatech Mem Chip
I won't need to install all of these cards, but I want to make
sure I draw one fairly early. The rest can be sacrificed to Crash
Everett or used as a damage buffer.
Cards (10):
Bodyweight Synthetic Blood
Crash Everett, Inventive Fixer
Gideons Pawnshop
If You Want It Done Right...
Jack'N' Joe
Junkyard BBS
Mantis, Fixer-at-Large
N.E.T.O.
Temple Microde Outlet
The Short Circuit
I included just about every card that could help me get something
without drawing. It's almost always a good idea to use Mantis, Fixer-at-Large
to get The Short Circuit. N.E.T.O. is really good in this deck,
which consists mostly of preps and resources.
Tricks and Protection (5):
Custodial Position
Enterprise, Inc. Shields
HQ Interface
R&D Interface
Rush Hour
The Technician Lover is so powerful that I decided to include all
the cards that help access R&D. Try to use the Rush Hour early,
before the Corp installs a Wall on R&D and your Hammer ruins
the plan. The Enterprise Shields should be installed as soon as
possible since the Corp can play Setup!, TRAP!, Virus Test Site,
Vacant Soulkiller, and Fetal AI. The HQ interface is a backup. Use
it if you get shut out of R&D somehow. It's also useful when
you run HQ a few times near the end of a game to make sure that
the winning agendas aren't being held back by a fearful CEO.
Link/Tags (4):
Access To Arasaka
Back Door to Hilliard
Fall Guy
Nasuko Cycle
You could add Armored Fridge here if you wanted to. Install all
of these cards as fast as you can, since the Corps are going to
be playing Tag and Bag. One of the biggest imbalances in this card
pool is the disparity between the Runner's protection and the Corp's
ability to do meat damage. Run safe...
Corporation
ICE (18) Nodes (7) Operations (10) Agendas (9) Upgrades (1)
ICE (18):
Crystal Wall
Data Wall
Data Wall 2.0
Wall of Static
Filter
Nerve Labyrinth
Quandary
Scramble
Sleeper
Banpei
Bolter Cluster
Cerberus
Cinderella
Homewrecker
PI in the Face
Sentinels Prime
Shock.r
TKO 2.0
I'm sure you noticed that I left out all the big Walls and Code
gates. Without mulitple subroutines, Cyphermaster and Rammng Piston
are too effective. It's not worth paying 6 bits for Rock is Strong
when it can be broken for 2 or 3 bits.
I used nearly all the Sentries but Neural Blade. I wanted to use
as much "@end the run" ICE as possible. Many runners will
accept Neural Blade's Net damage without fear, so I prefer Bolter
Cluster. Of course, most of the Net damage will be prevented by
the Shield programs available to the Runner (all of them).
Bits (10):
Accounts Receivable
BBS Whispering Campaign
Corporate Downsizing
Corporate War
Department of Truth Enhancement
Efficiency Experts
Marine Arcology
Political Coup
Rockerboy Promotion
South Africa Mining Corp
I got stuck for space and left out Night Shift and Information
Laundering, which are both good cards. Braindance Campaign and Holovid
Campaign were omitted on purpose. They're too expensive and too
slow in returning your investment.
Scoring agendas to generate bits is always a good idea, and you
can see that 4 of the 8 agenda cards are bit generators.
Tagging and Bagging (8):
Chance Observation
Marked Accounts
Netwatch Operations Office
TRAP!
Trojan Horse
On-Call Solo Team
Punitive Counterstrike
Scorched Earth
Urban Renewal
This is the fun part. I included every card that can give a tag
or damage the Runner. I originally left out Marked Accounts, but
I needed two more agenda points. Marked Accounts is hard to use
because the Runner gets the tag on his turn. It can be removed unless
it was stolen on the Runner's fourth action. The same is true of
TRAP!
Ambush and Access (2):
Off-Site Backups
Viral Breeding Ground
The Runner is really crippled in this card pool, which lacks both
Joan of Arc and Umbrella Policy. Microtech Backup Drive, Forgotten
Backup Chip, Gideon's Pawnshop, and Junkyard BBS are the only options.
None of them prevent a program from becoming uninstalled. If you
can get a Runner to smack into your Experimental AI or Viral Breeding
ground, you will probably win the game. It takes too long to retrieve
a breaker suite and reinstall it, not to mention the expense. I
left out Experimental AI here because the Runner has plenty of detection
cards, and I didn't have room for Namatoki Plaza.
I left out Net and brain damage as an option because of the full
complement of Shields available to the Runner.
Advancement (6):
Bizarre Encryption Scheme
Chicago Branch
Management Shake-Up
Project Consultants
Remote Facility
Systematic Layoffs
This is the cheese factory. Remember, this is a chance to get into
the World IRC Championships, so I have to try my hardest to win.
I would be very surprised if any successful player is not using
most of these cards.
The upgrades were quite disappointing. They included Jenny Jett,
Olivia Salazar, and Dr. Dreff. These cards work best with large,
dangerous ICE. Unfortunately, the card pool peaks out at Cerberus.
With only one copy of Cerberus, these upgrades are marginal at best.
A smart CEO might well include Namatoki Plaza, forcing the Runner
to encounter the Experimental AI (paired with an agenda). Losing
the agenda is okay if I win the game while the Runner rebuilds his
kit.
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