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Cortical Scrub: One-Turn Wonder

by Scott Dickie


It has been a very grueling match for you, the honorable Corp. That lowlife Runner has brought you down to the wire. The score is 0-6, and you are losing. Somehow you've managed to get to the last card in your R&D without anyone winning (it doesn't matter why). As you start what will be your final turn of the game, you draw your last card, bringing the number in your hand up to six. You eye the Runner's cards in play: full icebreaker suite, several good money cards, ample tag protection and linkage. Then you examine your own side of the table: not a single card installed! Most of your deck is in the Archives. It doesn't look good. Then, in an explosion of intuition, it dawns on you. You can still get out of this with a win, and all in this last turn of the game!

The challenge to this puzzle is not to figure out how you can score at least 7 agenda points in one turn, but how to pull it off with the lowest possible number of bits. You are starting with 0 agenda points (you have not scored any agendas), nothing installed, and no possibility of tagging and/or bagging the Runner. You have no cards left in R&D, six cards in HQ, anything you want in Archives, and the following additional restrictions:

Beginner Level:
No additional restrictions. You can have any six Corp cards you want in your hand, and any number of each card.
Intermediate Level:
You can have any six Corp cards in your hand, but only one of any given card in your hand and archives.
Advanced Level:
Same as above, but no Tycho Extension.
Once you have solved each level, see if you can do it again with fewer bits. The best I've been able to come up with is a mimimun of 13, 20, and 22 bits for the Beginner, Intermediate, and Advanced levels, respectively. (In my 22-bit Advanced solution, I still had 9 bits left over! Can you match that?)

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