Lemmings From Hell Programs 3 x Krash 1 x Emergency Self Construct 16 x Imp Preps 11 x Jack 'N' Joe 2 x misc. for sale 3 x MIT West Tier 5 x Valupack Software Bundle 4 x Promises, Promises Resources 2 x Preying Mantis 1 x Technician Lover 1 x Death From Above No Hardware This deck is named for it's Bit Engine, that being the Trashing of multiple 0 to install Programs (mostly Imps) with the Prep misc.for sale. The idea here is to draw them up with the Jack 'N' Joes for 3 actions and lay them out with a Valupack Software Bundle on the last action of your turn. You should install all of the Programs inside *one* Imp with the exceptions of the first Krash you draw and the Emergency Self Construct. Install the resources as you draw them and, once you have the Technician Lover out, use it on the first action of your turn. Assuming you spot an agenda and have a goodly amount of trashable programs, as well as a misc and a couple of Promises, Promises on hand, take a Preying Mantis action to play them all and run on the last action. You will most likely only need to steal 2 Agendas to win, so getting those Imps installed is your first priority as Krash isn't cheap. Theoretically, you should be able to misc for a maximum of 69 bits including all of the resources. 50 bits should be enough to get you through most R&D Ice set-ups. Things to watch out for are Psycho Tyco and to a lesser extent ASD/Corp War. These are very fast developing decks, although in the case of ASD/Corp War, the fact that you have Promises, Promises may actually work in your favour if you wait to play it on the second Corp War. This deck is effective against most Siren set-ups because of the Death From Above and the fact that by the time the Siren fort is strong you usually have the bits to break it and still make the R&D run. The exception to this is the Rent To Own Contract(RTOC)/Siren which usually makes you run through 4 or 5 pieces of huge Ice just to get to the Siren. On a straight RTOC deck, you should have no problems.