Mr Mongo - The true form of masochism "Power to the drugs and drugs for the people!" "Uh?" Preps 9 Lucidrine Booster Drug 1 The Personal Touch 2 MIT West Tier Software 2 Self Modifying Code 4 Blink 1 Enterprise, Inc., Shields Hardware 6 Lifesaver Nanosurgeons 4 Militech MRAM Chip 2 The Deck 2 Zetatech Mem Chip Resources 4 The Shell Traders 4 Liberated Savings Account 2 Fall Guy 1 Junkyard BBS ----------------------------------------------------------- Overview One of the real challenges of a runner's life is to take a maximum of damage while letting the corps down and surviving the whole process. From my early matches of Netrunner I liked the process of taking several points of brain damage while ripping the corp apart. Especially in the beginning of their Netrunner career most runners are very careful and see the loss of a card and the simultaneous reduction of handsome as a small disaster. But is this really true? One single Militech MRAM Chip will make up for three points of handsome. With the use of a decent drawing engine one card cost you about 0.5 actions and the amount of bits is in the same region. So when do you get brain damage? The corp has several methods to hurt you. They may send their goons to rough you up a little bit and if you have angered them they may even send their cyber dogs after you. But this is meat space. Professional runners have efficient measures to take care of such nuisances. Their biggest threats lie in the virtual worlds of cyberspace. Specialized pieces of software 'protect' sensitive corporate data from unauthorized access. Most of this so-called intrusion countermeasure electronics are of no harm but there are some of them that can really hurt you. The legal ones will electrocute your outer cerebral regions a little bit. Illegal stuff may permanently damage your brain. But that's the price for a glorious life. Life on the fast lane is furious, bright and - in most cases - short. To prolong this limited amount of time there are means to break the limits of nature and the tight bonds of the human mind. The bad thing is that (as a general law) all things have their price. Drugs, the longing for publicity and walking the weird ways will put you high if you are willing to accept their dark side... General Tactics 'Run fast, run often, take the damage and face the danger.' This is the motto of Mr Mongo, a stereotype of one of the more masochistic net jockeys. Hit the corp high on drugs and chill out later at the pool. With his average income Mr Mongo can easily afford a high level of lifestyle. At last that is what modern technology is for, isn't it? Why worry about those little grey cells slowly eroding under the influence of powerful amphetamines? Semi-conductors and neural tissues grew together over a decade ago. So fucking what? You have the best hardware out there (Pentagon isn't any longer what it was in the last millennium) and very skilled medical professionals under your contract. And those tiny things in your blood will take care of minor irregularities in your cortical activities. Some Tips Just for completeness, once again: Take the damage! That is what all the drugs are for. Make money out of them by Liberating Savings Accounts on the fly, during the run. If the ICE gets deeper you can install more of your Blinks and the shield. The bits you get from the Lucidrine should make up for enough yield for most runs. Install one of the Lifesavers early on and keep the others in your hand to soak up the brain/net damage. If you loose on of your MITs, play the other one rather soon or use the junkyard to retrieve it. Without recycling you'll be dead soon. The Personal Touch is in there just for completeness. If you face a Cinderella, use The Deck instead. If it's a Liche, Colonel or Toughonium things may get a little bit difficult but that shouldn't happen that often. ----------------------------------------------------------- Back to The Main Page