Subject: An interesting stack Date: Wed, 10 Jun 1998 08:46:33 +0200 From: paco Reply-To: Netrunner Discussion List To: Multiple recipients of list NETRUNNER-L I have an interesting rnner stack which I'd appreciate some help with as I don't currently have any way to continue testing it. What's interesting about it? It's faster than speed corps: it beats Psycho Tycho and similar about of the time because it sets up so fast. Btw: I can't promise it isn't an old idea that everyone else has given up on as to cheesy, but even so I'd like some input! As you'll see from the listing below, this deck is great against speed corps, but can easily be beaten by T&B or ambush decks (Trap, Setup). I like this actually: an unbeatable runner stack would be no better than an unbeatable corp deck in the long run. Nice to have something which makes speed corps vulnerable, but can be beaten itself. I'd appreciate comments on how to improve the stack's potential against T&B and ambush corps without losing too much speed. As it is, it's fast but fragile. I've tried to trade off a little speed for robustness but finished up with something that didn't work :-( Psychtherapy ------------ Credits: This is a turbo version of "Pay Interest" by Tristan Barback: see NetRunner Weekly 1998/Issue 10. Speed: 12 Jack 'n' Joe (cards) 5 Valupak Software Bundle (installing) 4 Self Modifying Code (grabbing S/W) 7 Loan From Chiba (bits) 2 Wilson, WeefleRunner Apprentice (extra runs) 1 Bodyweight Data Creche (extra runs) Offense: 3 Highlighter 1 Microtech AI Interface Icebreaking: 1 Forwards Legacy 1 Tinweasel 1 Wrecking Ball 3 Clown Other resources 2 Succubus 2 Afreet It's not hard to play. The only thing to be careful of is to empty your hand ASAP with a Valupak, or you can't use the J'n'J's effectively. Note that the reason this is a bit quicker than a ZSI (Bozomatic) engine or "The Short Stack" is that you can run earlier due to SMC and LfC. It's not "stronger" than either design, but has the extra spees to shake up PT. Obviously it dies fast to tags and Setup: 2 Wilson's isn't enough to protect the LfC's, and there's no way to recover from losing an icebreaker. OTOH, the numbers of the different cards are important: if I change it too much, it gets hard to beat speed corps.