Agenda 6 World Domination The hardest aspect of the deck is accumulating these six cards. Rob King told me he'd trade 30 *good* rares for five World Dominations -- it continues to be a bullish card on the Netrunner commodities market. I hope proxies are not frowned upon in your playgroup. Ice 3 Scramble 2 Quandary 3 Crystal Wall 2 Data Wall 2.0 4 Shock.R The balance of code gates and walls doesn't matter -- all that's important is that Codecracker and Skeleton Passkeys always pay two or three, and Jackhammer pay at least one. The next adjustment I'll make to this deck is to substitute two (or perhaps four) Shock.Rs for Too Many Doors. Shock.R requires that a wall or code gate be drawn first -- Too Many Doors works alone (and is immune to Flak and Reflector). I've been playing with nine Too Many Doors in a Newsgroup Taunting deck, and it's very effective (imagine the runner's chagrin at running a Taunting, and then guessing the wrong number of bits). It will work in the Domination deck because the corporation earns so many fast bits from operations, and can painlessly hide two bits if he pleases. As the game progresses -- that is, as Tauntings grow, or World Domination is advanced -- runners realize that they cannot reliably play the Too Many Doors guessing game, and have to search for a sentry breaker. Nodes 1 Euromarket Consortium 1 BBS Whispering Campaign 1 Virus Test Site Euromarket Consortium is such a flexible card and has a trash cost which deters many runners. Hand size is important because the corporation often has to hold more cards than he would like, and he appreciates the card drawing function after he's rid his hand of those silly Silver Linings. BBS Whispering Campaign is the weak link among these 45 cards, especially in any instance where the runner can Fast Track, and I remember one game where Scaldan had dropped six bad publicity points on me, and I almost gave the runner the chance for a Subliminal Corruption win. Whispering Campaign serves primarily as a decoy -- though the corporation doesn't mind if the advertisement pays, he would rather be advancing agenda. I have tried Braindance Campaign in that card slot, and might try it again -- it's annoying when Braindance is drawn late, but it's similarly true that BBS drawn late is also not so good. As I wrote in a recent Frisky AI, Virus Test Site in a Domination deck deals more damage than Schlaghund, because it looks so much like the agenda, and the runner doesn't always have time to find detection. Virus Test Site is sometimes the corporation's last chance to win, too. Operations 6 Accounts Receivable 3 Project Consultants 3 Silver Lining Recovery Protocol 2 Efficiency Experts 1 Edgerunner, Inc., Temps 1 Overtime Incentives The fun in this deck is learning all the bit/card combinations for Project Consultants and Overtime Incentives. For example, eight bits plus Overtime puts the corp in range when the agenda is advanced eight times (while the runners sometimes don't fret until the ninth advancement counter is placed). Nineteen bits plus Overtime and Project Consultants wins when the agenda is advanced just five times (Overtime, three advancements, Consult). This deck is just full of big moments -- 22 net damage here, 81-bit Silver Lining Recoveries there, going from zero agenda points to seven in one turn. Upgrades 2 Red Herrings 1 Bizarre Encryption Scheme 1 Chester Mix 1 New Galveston City Grid 1 Rio de Janeiro City Grid Until it's late, the corporation would rather have New Galveston than Rio de Janeiro, and very few games are running long enough for Rio to be effective. For that reason, I'm considering swapping Rio out for another piece of ice or another Herrings.