[Neal's Last Words] Fun, Incorporated Last week my agenda was liberated. An overzealous co-conspirator against unlimited constructed-decks posted at least two-thirds of my column on the Netrunner mailing list. The redistributed column generated a flurry of responses, mostly negative, in response to the idea. It also spawned a reprint policy. In my area, constructed-deck tournaments are as rare as young loggers. They have died out because there are no new cards for Netrunner, and older players have long since learned the most unstoppable card combinations. This makes constructed decks predictable and uniform, two qualities that take away the fun in Netrunner. This week's deck is designed to keep the fun in the game. It contains many compromises because it contains no duplicates. It also contains a truly dizzying number of card combinations. Barring an extremely bad initial draw, you should be able to process agenda or kill the Runner without duplicating the same pathway in dozens of games. This deck can't stand up to Precision Bribery/Time to Collect. It might be able to handle Bozomatic. The Short Stack could "This week's deck is be beaten if it was recognized early designed to keep the enough. TagMe decks will make several of fun in the game." the cards obsolete, but a well-timed Closed Accounts can put the game in reach. ICE Destruction/Taxman plans could be a real problem, but Lisa Blight can slow these Runners down. I included a lot of big ICE, one of the best weapons against Bartmoss Memorial Icebreaker and decks fueled by Loan from Chiba or Drone for a Day. There are also some nasty surprises provided by the trio of Sysops. Don't be afraid to: Take three bits ("working in the mailroom") if your forts are secure and you are prepared to handle the next agenda you draw. The game will move somewhat slowly. Give up some points. Losing the Political Overthrow is generally disaster. Other than that, losing an agenda may be a viable plan for getting the Runner to spend his hard-earned bits. Discard cards. There are tons of different ways to win, and new resources are a draw away. You can always use the Off-Site Backups if you really need a card in Archives. 17 Commons/4 Vitals/16 Uncommons/9 Rares ------------------------------------------------------------------------ ICE (18) Agenda (6) Operations Nodes (7) Upgrades (7) (7) ------- Data Wall Corporate Downsizing BBS Whispering Campaign Scaffolding Corporate War Braindance Campaign Crystal Wall Marine Arcology City Surveillance Wall of Ice On-Call Solo Team Chicago Branch Political Overthrow Department of Truth Enhancement Filter Viral Breeding Ground Government Contract Quandary South African Mining Corporation Scramble Audit of Call Records Nerve Labyrinth Accounts Receivable Bizarre Encryption Scheme Haunting Inquisition Closed Accounts Crystal Palace Station Grid Efficiency Experts Dr. Dreff Marionette Off-Site Backups Lisa Blight Data Naga Scorched Earth Olivia Salazar Zombie Systematic Layoffs Roving Submarine Mastiff Washington, D.C., City Grid Colonel Failure Shock.r Hunter Jack Attack Data Darts You must think carefully to win with this deck. Sometimes unusual plans are exactly what is called for. If a Runner is using Demolition Run, don't be afraid to install Viral Breeding Ground in a large fort and score it. If your bits are spilling away to the Taxman, install Dr. Dreff in HQ and shut down. There should be a way out of most problems, although it may not be obvious. Most of all, have fun. Think of these cards as an opportunity to play Netrunner at the highest level. [Image] Your brain is the key, the deck is just a great set of tools to work with. Did anyone else hear that dog barking? [-Neal] Neal's Rating Service Neal's previous Last Words Neal's Inbox [Image] [IPStat]