The Electric Company by Steve Guillerm Ice and Data's Guide to the Net [Back] ------------------------------------------------------------------------ This deck is not a tournament deck, and it has a huge weakness: Enterprise Inc. Shields. The reason it ever works is because when NR was popular here, Proteus was scarce, and now that Proteus is easily found, no one has need to buy packs, so few even know of EIS. NO ONE SAY ANYTHING ABOUT EIS PLEASE!!!! Without further ado... Steve Guillerm Ice and Data's Guide to the Net ----------------------------------------------------- The Deck * Agenda o 4x Corporate Downsizing (good for getting rid of excess agendae) o 2x Marine Arcology (good long term source of bits) o 2x Corporate War (good short term source of bits) * Ice o 2x Data Darts o 1x Neural Blade * Operations o 5x Planning Consultants (great for making sure you get the right stuff) o 2x Annual Reviews (draw up that great stuff!) o 3x Efficiency Experts (some bits are good) * Nodes o 13x Setup! (The meat of the deck) o 6x Vacant Soulkiller (get around net damage prevention) o 4x Virus test site (twice the counters in damage, need i say more?) o 1x TRAP! (a tag, and if they smell yet another setup!, it deals that extra point) * Upgrades o - none - Theory The whole point is to make as many data forts as possible, making it a whole game of chance for the runner, and making him paranoid as possible. sure, runners aren't afraid to take damage, but a Setup! wastes his run and two cards, for three actions, its only my auto-draw, and installation for two. Or they dig through their deck until they find a Shield or Force Shield, and by that time, I have won. In case you didn't notice, the agendae are all 3 advancement, making for drop, and score next turn. EIS can destroy this deck, but no one plays it around here, and it is useless against my other two decks that I play more often, so unless the runner smells a fried rat, they will charge head on into 6 points of net damage, Virus Style.