From aexia@U.WASHINGTON.EDU Sun Mar 2 21:47:33 1997 Date: Sun, 2 Mar 1997 10:55:13 -0800 From: Micheal Keane Reply-To: Netrunner Discussion List To: Multiple recipients of list NETRUNNER-L Subject: Dr. Dreff deck Some thoughts on a Dr.Dreff deck... 12 Dr. Dreffs 3 New Galveston City Grids 7 cards of the bit-engine of your choice. Not many bits are needed though. 4 Edgerunner temps, inc 2 Scaffoldings 2 Death Yo-Yos 2 Datacombs 2 Twisty Passages 2 Marionettes 2 Liches 2 Colonel Failures 4 Tychos (or some other combination) 1 AI CFO (of 5 cards for 18 pts) 45 cards, 18 points The idea would be to just install the Dreff(with NGCD to make them stay around longer). You have super cheap proteus ice and the Liches and Colonel failures are to give the runner a good upper cut when needed. Look at the cost to play these ice(and they bounce back to your hand!) Scaffolding, 0 str wall, 1 bit Death Yo-Yo, 2 str sentr(brain damage and end the run), 2 bits Datacomb, 4 str wall, 2 bits Twisty Passages, 4 str code gate, 1 bit Marionette, 0 str sentry(killer), 1 bit Naturally, you don't actually install any ice. The runner will never know what you're going to throw at him so he'll always have to plan for the worst. And then you throw a Liche at him... =-) This is just a rough sketch off the top of my head. Unlike my 100% rare corp deck, this one uses only 6 rares and none are critical to the deck(replace CFs with Data Nagas, AI CFO with some other agenda). NGCD is hard to replace, but 3 shouldn't be hard to get since it's not exactly an "in-demand rare"... The hardest part to build in this deck is the multitudes of Dr.Dreffs. I bought 4 boxes and only got 1 of him. Anyways, Dreff is a ultra-cool card and is funt o play around with.