Nightly News by Argi Flack ArgiFlack@aol.com [Back] ------------------------------------------------------------------------ "Honorable Director, we have successfully implemented your plan." "Good. Are the subliminal messages at the end or beginning of each segment?" "The beginning, as you wanted." "Excellent. This will make our ice much more effective How much did the arrangements in New Galveston cost?" "Less than budgeted. We have key subsidiaries there." "The situation is ripe. Activate phase one immediately. I expect to see the first news report by morning." ----------------------------------------------------- The Deck * Agenda o 1x Corporate Downsizing o 1x Corporate Retreat o 1x Employee Empowerment o 2x Marine Arcology o 2x Priority Requisition * Ice o 1x Cerberus o 1x Code Corpse o 2x Crystal Wall o 1x Data Wall 2.0 o 2x Filter o 1x Haunting Inquisition o 1x Marionette o 1x Mazer o 1x Pi in the Face o 1x Rock Is Strong o 1x Scramble o 1x Sleeper o 1x Wall of Static * Operations o 5x Edgerunner, Inc., Temps o 2x Night Shift * Nodes o 1x BBS Whispering Campaign o 1x Department of Truth Enhancement o 1x Experimental AI o 7x Newsgroup Taunting * Upgrades o 5x New Galveston City Grid o 1x Red Herrings Disclaimer You will need to get your hands on a few New Galveston City Grids to make this deck work. They are rare, but this shouldn't be a problem, if you are willing to trade. NGCG isn't used very widely. Theory Use Edgerunners, Inc Temps to lay down a Newsgroup Taunting, New Galveston City Grid, and ice as one action. Do this a few times, less the ice at the end, and the Runner has a big headache. He has to pay before he ever runs! The more Newsgroup Tauntings you can get down, the more he has to pay to run and get rid of them. Early Game Protect R&D, then HQ. This deck developes slow, so don't leave yourself open. Also, you need to get the NGT and NGCG into play. You don't want to have them trashed off of R&D. Lay out a few NGTs with a NGCG or two. Middle Game Advance and score those agenda. The Runner will have two problems, money and getting the right breakers. End Game All is lost if you get to this point. If the Ruinner gets money, and breakers, you are done for. Problems This deck uses a lot of cards to set up the NGT-NGCG-EIT combination. There is no room for speed advancement to help late in the game. Poor draws with no NGT but lots of NGCGs are worthless. Options The ice can be changed to your favorite flavor. You can go with all cheap ice, but beware. I prefer the mix of cheap ice with the big nasty stuff. Nothing better than to rez up that Rock, and listen to the Runner groan when he realizes he wasted those bits to run.