Tod_Fox's Mardi Gras Deck Ice Sentries Vacuum Link x1 \ > Anchor ice for the data forts Hunting Pack x1/ Banpei x1 Shock.r x1 Fetch 4.0.1 x3 Hunter x1 Code Gates Mazer x2 -A little high strength ice, just to be safe Quandry x2 Filter x6 -Free! Walls Razor Wire x1\ > Forces Runner to get out wallbreaker, somtimes good for a > late-game save Data Wall x1 / Data Wall x1 * Misc. Ice Misleading Access Menus x1\ > Free! Bits! Washed-Up Solo Contract x1/ Nodes Setup x1 - A little deterrance never hurts * Schlaghund x1 -Woof! South African Mining Corp x1 * Chicago Branch x1 * Remote Facility x1 * Upgrades Rio de Janeiro City Grid x3 -Voodoo! Turbeau Delacroix x1 -Feed the dog Bizarre Encryption Scheme x1 Dedicated Response Team x1 - Penalty for taking tags Roving Submarine x1 * Operations Netwatch Credit Voucher x1\ > More dogfood Datapool by Zetatech x1 / Scorched Earth x1 - In case Schlaghund gets buried Systematic Layoffs x2 - Emergency fast advance, good for Marine Arcologies Edgerunner, Inc., Temps x1 -I only own 1 Agenda Corporate War x4 - All I own Marine Arcology x2 - Critical Agenda! Tycho Extension x1 20 pts = 50 cards * Remove 5 of the 6 starred cards, & replace Tycho agenda with a 2 pointer to make a 45 card deck. If you do so, I recommend leaving the South African Mining Corp. in place. Strategy Notes: The two biggest advantages of this deck are distraction & diversity. For example, while the runner is going after the Rio fort to trash it, you can be saving up bits to fast advance an agenda; while runner is removing tags, you can be advancing agenda, etc. Roving Sub is only of any use if you get it early in the It is very important to score a Marine arcology early on in the game. It is also important not to wait till you have enough bits to score corp. war without bankruptcy - using the arcologies, moneymaker ice, and a surprise South African Mining Corp. can make it back for you; also the large quantities of free ice mean you can rez 'em even when broke. Multiple Rios mean you can make multiple rio forts. Generally, I would get 2 rios over the course of a game. One would go on my single SDF to protect agendas, the other goes on either HQ or R&D, whichever the Runner targets more. Corp. wars, when not fast advanced, should be installed at the end of 1 turn, and scored the next. This deck is great against Clown decks, Pattel decks, & so on. Also, it doesn't matter what bit engine the runner uses, Voodoo can always trip them up. A ice destruction deck could cause some problems, as would the Precision Bribery/Time to Collect combo. A deep dig deck could be painful as well. The cards in this deck can easily be varied to vary the versatility of the deck -- remove the fast advance cards and add more tag/bag cards, remove the tag cards & add moneymakers, strong ice, and/or emergency rig/Rent-to-Own Contract; again, remove tag cards and replace with more fast advance(boo!). You could also easily add more filters & other free ice. A Chester Mix or two might be nice as well, but I do not yet own one to test it out with. A final advantage of this deck is that it only uses 3 rares, any of which, especially the hard to get Roving Submarine, could be replaced with more common cards. Win/loss record: Roughly 8/2 (1 of those happened *after* I got a Chicago Branch inthe Roving Sub! :) ***This deck was created by Tod_Fox, vulpine@cheshire.net. If you archive this deck on your web site you must: a) Let me know via email, & b) keep this credit-line intact.