Date: Thu, 15 Aug 1996 19:56:12 +0800 Reply-To: Netrunner Discussion List Sender: Netrunner Discussion List From: Tan Thor Jen Subject: Skiviss Deck Hi all, I've been toying around with this runner deck based around skivviss. Like a typical mtg millstone deck, the idea is to run the corp out of cards. At first, it was just a "play" deck, but as I started tuning it, it soon became pretty competitive. I'm listing it out here, any comments are welcome. Please note that I use some cards because I lack others (bodyweight synthetic blood instead of MIT west tier for instance). Skivviss Deck ----------- 5 Jack 'n' Joe 2 Bodyweight Synthetic Blood 1 If You Want It Done Right 1 Mantis Fixer At Large 1 Gideon's Pawnshop 3 Short Circuit 1 Junkyard BBS 2 Livewire Contacts 3 Short-Term Contract 2 Shell Traders 1 Smarteye (would replace with Dropp if I could) 1 Pattel's Virus 1 Newsgroup Filter 1 Baedeker's Net Map 1 ZetaTech Software Installer 1 Shield 1 Succubus 1 Afreet 1 Zetatech Mem Chip 1 Shaka 1 Evil Twim 1 Codecracker 1 CyferMaster 1 Piledriver 1 JackJammer 2 Armored Fridge 1 "Drifer" Mobile Environment 1 Militech MRAM Chip 1 Techtornica Utility Suit (I know it's expensive and all, but +1MU, prevent 1 meat damage, and 5 free bits every turn is great. With the net map, you never have to worry about chance observations. May take this out though... any comments?). 1 HQ Interface 1 Code Viral Cache 1 Skivviss 1 Weather-to-Finance Pipe 1 Priority Wreck 1 Lucidrine Booster Drug 1 Anonymous Tip Anyway, a little explanation. The main idea of the deck is to just setup the ice breakers and run R&D, getting about 4+ counters on Skivviss. While the Corp draws away, you can either wait for them to run out of cards, or keep running HQ to get agenda. The Weather-To-Finance/Priority Wreck keeps the Corp low on bits, disrupting his game play, stalling his plans, and thus, let you run him out of cards more easily. With 4 skivviss counters, the corp runs out of cards in about 11-12 turns. In addition, corp players are unlikely to discard agendas to the trash, so you can run HQ every once in a while to score agenda that the corp keeps drawing. I Well, I would like to add more weather-to-finace pipes if I could find some. And a synchro attack on HQ. My strategy against tag'n'burn is simple, get the tags and prevent the damage with the armored fridges. It's alot easier that way, since stuff like Blood Cat, NetWatch etc means relying on fall guys becomes rather dubious. I used to get killed by stuff like I got a rock and that dog-thing though (belive it or not! :) ), that's why i added the drifter mobile environment. I would like to replace the shell traders too, since they tend to get trashed when i get tagged, but I don't know what to replace them with. They're pretty useful at times. Against poision pill, i try to just install the shield/evil twin and run. besides, they rarely protect R&D anyway, so i get to give them LOTS of skivviss counters. Against fast advancement, well, it's normally a toss up. Denying the corp money seems to work though. Any comments are welcome. Hope you guys find this useful.