*Trust No One* 2 Colonel Failure 5 Liche 1 Wall of Ice 6 Mastiff 5 Cerberus 3 Data Naga 5 Zombie 2 Haunting Inquisition 3 Siren 1 Dr. Dreff 1 Lisa Blight 1 Executive Extraction 9 Security Purge As you can see, there are no bit-gainers at all. On reflection, I should have included some lower-cost ice, so I could have a chance to rez it in front of the first Security Purge. The beginning of each game usually involved taking bits until I could rez up a Data Naga or Zombie in front of the first installed Security Purge. Dr. Dreff, Lisa Blight, and the Executive Extraction never got used. If I owned two Executive Extractions I might replace a Security Purge with them. As it is, I would have been better off to leave it out. Dr. Dreff and Lisa Blight were never used, even though I installed them. It might be better to just replace them with a couple of low-cost ice. This R&D was very fun to play. Taking that crap shoot each time I scored a Security Purge was really exciting. After the Siren is installed, it's no real problem to lose a Security Purge into the Archives, since the Runner can't run without dying. I probably should have included another Siren just to make sure it was there when I needed it. There was a game where I scored a Security Purge and had to trash two Sirens. That was painful :) This idea is not for the weak of heart. It hurts to have a hand of Mastiff, Mastiff, Cerberus, Colonel Failure and know that you are never going to install any of them. The good news is that there are plenty more where that came from. An early Inside Job is also be crippling, and a dedicated Clown setup, like Dennis Duncan's, would also be deadly. It took me almost a year to get 9 Security Purges. This is one case where I think it was well worth it. This deck is a blast to play.